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Shant Younki

Green Man Gaming partners with St Mary’s University to offer internships to students from underrepresented backgrounds

By | Press Releases

Green man Gaming is thrilled to announce a partnership with St Mary’s University London as part of the BeSMART programme. See full release below:

Green Man Gaming partners with St Mary’s University to promote diversity in videogames

11th March 2021, London, UK: Green Man Gaming, the global video games eCommerce and technology business, is teaming up with St Mary’s University in Twickenham to offer internship and mentoring opportunities for BAME students, to promote diversity in the UK gaming sector.

Recent HESA data shows that BAME graduates are eight percent more likely to be unemployed than their white counterparts, as well as being less likely to have industry-specific work experience. BAME graduates tend to make 70-90 percent more applications than white graduates, yet once in role, tend to be less well paid.

UKIE estimates that approximately 10 percent of people working in games are BAME, which while higher than the creative industries, is lower than the software and IT industry. Significantly, 70 percent of people working in the games industry are male, a significant overrepresentation compared to the working population.

Through St Mary’s University’s BeSMART programme, Green Man Gaming will begin offering paid marketing internships at the firm, where they will rotate through all marketing divisions including performance marketing, brand, affiliate, influencers, CRM, and social media. They will also receive mentoring from senior Green Man Gaming staff across all areas of the business.

Ian McGregor, chief marketing officer at Green Man Gaming, said “During lockdown we have seen gamers of all ages, genders, and ethnicities taking up gaming at record levels in the UK. But the sector still fails to represent the gaming population. Diversity is a topic we at Green Man Gaming feel passionately about, and this is the latest initiative we have undertaken to improve the diversity of our sector and provide valuable skills and experience to the students who need it the most.

Obi Oputa, Career Consultant at St Mary’s University “St Mary’s University Employability Services is excited to be partnering with Green Man Gaming. It’s important that employers not just think about how to make their sectors and businesses more diverse and inclusive, but actually take action and Green Man Gaming is doing this! Through providing internships and mentoring for our students from underrepresented backgrounds, they are creating life and career enhancing opportunities, and furthering the pathways towards addressing some of the inequalities these students experience.”

Gayming Awards Winners

By | Press Releases


Last night saw the inaugural Gayming Awards winners crowned in a virtual ceremony aired on Twitch. The Gayming Awards are the world’s first award ceremony celebrating all that is great about LGBTQ video gaming. The Awards celebrate the achievements of the global gaming industry in representing and championing the LGBTQ world through video games.

Green Man Gaming proudly sponsored the award for Authentic Representation with CMO Ian McGregor presenting the award.

See a full list of winners in the official release below:

The Gayming Awards 2021 Winners Revealed!

Tell Me Why, Hades and If Found… lead the way with two wins each at the inaugural Gayming Awards, presented by EA Games, which aired on Twitch yesterday.

The queerest night in games has come to a close for this year with nine awards given out at The Gayming Awards 2021 last night to celebrate some of the greatest contributions to LGBTQ inclusion and representation in gaming. The history-making inaugural Gayming Awards were broadcast to an amazing audience of over 110,000 unique viewers.

The winners of each category were chosen by an international judging panel of LGBTQ+ video game industry professionals, with the exception of the LGBTQ Streamer of the Year Award and the Readers’ Award which were decided by public vote.

Robin Gray, founder, and editor of Gayming Magazine, had the following to say on the momentous night: “I am so proud to be able to say we have held the world’s first LGBTQ video game award show! 2020 was truly a watershed moment for LGBTQ inclusion in games and to be able to celebrate it with everyone, although virtually, was amazing! Congratulations to all the winners, well done to all the nominees and thank you again to all our sponsors! See you in 2022!”

Colin Blackwood, EA’s UK & Ireland Country Manager, said: “Congratulations to the amazing nominees and winners celebrated tonight. As a founding partner of the #RaiseTheGame pledge, EA are thrilled to sponsor the inaugural Gayming Awards, celebrating and recognising the power of inclusion of LGBTQ+, and diversity of stories and creators, in video games. We look forward to these awards becoming an annual tradition.”

If you missed the show, you can watch it back now at the following link: https://www.twitch.tv/videos/927084821

The following are The Gayming Awards 2021 winners:

Best LGBTQ Narrative Award – sponsored by Hangar 13

If Found…
DREAMFEEL

Authentic Representation Award – sponsored by Green Man Gaming

Tell Me Why
DONTNOD Entertainment/Xbox Game Studios

Best LGBTQ Character Award – sponsored by Rocksteady Studios

Tyler Ronan – Tell Me Why
DONTNOD Entertainment/Xbox Game Studios

LGBTQ Streamer of the Year Award – sponsored by Twitch

DEERE

Industry Diversity Award – sponsored by Square Enix London Mobile

I Need Diverse Games

Best LGBTQ Indie Game Award – sponsored by Xbox

If Found…
DREAMFEEL

Gayming Magazine Readers’ Award – sponsored by PlayStation

Hades
Supergiant Games

Gayming Icon Award – presented by Gayming Magazine

Robert Yang

Game of the Year – sponsored by EA Games

Hades
Supergiant Games

To find out more about the Gayming Awards 2021, including a list of all 50+ nominees, head to gaymingawards.com

Green Man Gaming continues commitment to the UN’s fight against climate crisis in 2021

By | Press Releases

Today, Green Man Gaming pledges to continue their commitment to the fight against climate crisis through the UN Environmental Programme (UNEP) initiative Playing for the Planet Alliance

Released today, the Playing for The Planet 2020 Impact Report showcases the progress the alliance has made in the last year as well as plans set out by members for 2021, including Green Man Gaming, Microsoft and Sony Interactive Entertainment.

The full report can be viewed here: Playing For The Planet 2020 Impact Report

For further information about working with Green Man Gaming and the Playing for the Planet Alliance, contact the Green Man Gaming communications team: Press@Greenmangaming.com

See the full United Nations media advisory below:

Gaming companies commit to decarbonise and reach 110 million with green activations

**Playing for the Planet Alliance releases 2020 annual impact report**

Today, the Playing for the Planet Alliance will be releasing the results of its first Annual Impact Report. The report showcases the commitment of some 19 companies that founded the UN Environment Programme-facilitated initiative, including Sony Interactive Entertainment, Microsoft, and Google Stadia in September 2019, and sets out the initiative’s plans for the coming year.

Some of the key achievements of the Alliance in 2020 were:

  • The 2020 G​reen Game Jam reached 110 million people through activations placed in games made by 11 major studios including titles such as Angry Birds and Subway Surfers;
  • Two-thirds of the companies have committed to reduce their carbon footprint with a new calculator for the industry to be created in 2021;
  • An additional 8 major companies joined the Alliance including Unity and MAG Interactive taking it to a total of 29 video gaming companies with a combined reach of well over 1.2 billion monthly active users with more studios set to join in 2021.

Sam Barratt, Chief of Youth, Education and Advocacy at UNEP and Co-Founder of the Alliance said:

“This industry has the potential to reach one in three people on the planet and will be a critical partner if we are to win the greatest multiplayer challenge of our time: climate change. We’re delighted to see the progress the Alliance has made so far and know that this is just scratching the surface of what’s possible.”

19 companies reported their progress with the following work being undertaken in 2020: Activations through play:

  • Rovio​ reached 4.1 million players through restoration and sustainability themed in-game events in Angry Birds/2
  • Wildworks:​launched restoration & renewable energy features in-game engaging over 6.6 million players and drove reforestation with over 16k trees planted in Zambia
  • Internet of Elephants ​launched “Run Wild 2020” to engage urban runners with animals in the wild
  • Pixelberry l​aunched an interactive book to get players to get more involved with environmental activism in their game choices
  • Green Man Gaming​will run a major tree planting programme
  • Playmob ​reached more than 10 million people who took action to vote on climate
    action
  • Through the Jam,​Creative Mobile​ raised funds for Wolf Conservation Trust andReliance​ ran multiple awareness messages across their games.

Carbon and energy:

  • Sony was able to create energy efficiencies that meant PS5 uses less energy in certain modes than PS4 did at launch in addition to a range of other commitments
  • Microsoft will deliver on the company-wide goal of being carbon neutral by 2030
  • Supercell:​became carbon neutral, offset 200% of their direct carbon footprint and 100% of carbon emissions generated by players
  • Niantic​ are developing plans for net zero in 2021
  • Space Ape​: Not only did Space Ape co-ran the Green Game Jam 2020, they also offset 200% of their studio’s carbon footprint, as well as the footprint generated by playing their games
  • Sports Interactive: r​educed twenty-five tonnes of CO2 equivalent alongside 13 tonnes of plastic with new packaging for Football Manager 2020
  • Sybo:​ co-ran the Green Game Jam 2020 and offset more than double their office carbon footprint
  • Strangeloop: will go carbon neutral by 2022
  • Ubisoft: will accelerate their progress toward net zero

Research and insight:​

  • Google Stadia ​are producing a sustainable game development guide and working on a study on the science of inspiring behavioural change through video games

In 2021 the Alliance will focus on priorities including:

  • Integrating authentic green activations in games: ​building on the success of the 2020 Green Game Jam, the aim this year is to reach 1 billion monthly active users with environmental messaging and a focus on restoration as the core theme. The Jam will be launched in March
  • Restoration and Decarbonisation: to support companies to decarbonise and to support action around the theme of restoration and conservation of forests, with the aim of reaching 1 billion gamers and securing 10 million actions on this agenda. The industry also plans to host a summit on this agenda at COP26 in Glasgow

With the support of GRID-Arendal and Playmob, the United Nations Environment Programme (UNEP) facilitated the launch of the Alliance in September 2019.

Green Man Gaming supports Payload Studios Game Incubator for Underrepresented Developers

By | Press Releases

Payload Studios today announced Green Man Gaming as a partner for their new inclusion initiative – a game incubator open to early-stage studio founders from across the UK from traditionally underrepresented backgrounds. 

In addition, Helen Churchill,  SVP Publishing at Green Man Gaming will support the programme as a mentor. 

Ian McGregor, CMO, Green Man Gaming said:

“Inclusion is a core value at Green Man Gaming, we believe games are for everyone and everyone should have the opportunity to create them. We are excited to partner with Payload Studios on this initiative to help support creative talent from underrepresented groups and drive diversity within the UK industry.”

For more information please see the official press release below or visit https://tentacle.zone/incubator/

Payload Studios Launches Games Incubator for Underrepresented Developers

Launched with support from industry partners, this fully virtual programme is open to founders from underrepresented backgrounds in the UK.
Partners include Creative England’s Creative Enterprise, Tonic Games Group, Green Man Gaming, University of Greenwich and Ukie.

  • Up to 8 sponsored places available for early stage studio founders across the UK from underrepresented groups.
  • Peer-to-peer learning with existing Tentacle Zone residents.
  • Applications close on February 24th, 2021. Programme starts in March 2021 and ends in June 2021.

Applications open from January 13 – February 24, 2021

London, January 13th 2021 – Payload Studios today launched its new inclusion initiative for 2021. The creators of TerraTech are calling for up to eight early-stage game developers from underrepresented groups to apply to its new Tentacle Zone Incubator programme. The incubator, with support from partners Tonic Games, Green Man Gaming and Creative England’s Creative Enterprise, will offer sponsored places for founders from backgrounds traditionally underrepresented in the games industry. These groups include, but are not limited to, POC, lower socioeconomic backgrounds, LGBTQ+, people from underrepresented genders (cis women, trans women, trans men, non-binary), disabilities and neurodiversities.

The successful applicants will benefit from peer-to-peer learning with more established studios, as well as mentoring and tutoring from a diverse group of industry experts in five key areas, across a four month business support programme:

  1. Soft skills sessions – confidence, public speaking, networking
  2. Business planning; preparing your studio for the future
  3. Production, design and development
  4. Marketing and PR
  5. Funding and finance

The incubator’s academic partner, the University of Greenwich, has been chosen due to the institution’s strong understanding of the social barriers facing students in game development, especially from underrepresented groups.

For details of how to sign up go here: LINK

Russell Clarke, Co-Founder and CEO of Payload Studios and Nisha Valand, Programme Director of Tentacle Zone Workspace stated:

“Making workplaces and the industry more inclusive is not an overnight task, but the more we learn about diversity and inclusion, the more we realise that we should and can, be taking action to challenge the inequity in the games industry. We are delighted to be working closely with our partners Creative England’s Creative Enterprise, Tonic Games Group, Green Man Gaming, Ukie and the University of Greenwich as well as those industry professionals who have signed up to help deliver our new incubator programme. At Payload, we have always valued the benefits of being part of a strong community of game developers and we hope that via our Tentacle Zone platform and the learnings from our Game On initiative so far, we can help drive positive change by supporting early stage founders from traditionally underrepresented backgrounds.”

Dr. Jo Twist OBE, CEO of Ukie, stated:

“The Tentacle Zone Incubator is a perfect example of how the principles of the industry-wide #RaiseTheGame pledge can be turned into meaningful action. Initiatives like this play an important role in making our sector more equal, diverse and inclusive and we encourage founders from all underrepresented backgrounds to apply.”

Haley Edwards, Creative Enterprise Programme Manager, added:

“The UK’s games industry continues to be an impressive driving force for the nation’s economy, yet research shows, for example, that people of colour and women remain underrepresented, particularly in leadership roles. We’re proud to be collaborating on this vital programme to give opportunity for underrepresented founders from across England to grow their games businesses with support from the industry’s leaders.”

Darrenlloyd Gent, Programme Leader and Principal Lecturer, Games and Digital Media at University of Greenwich stated:

“At the University of Greenwich we’ve sought to support the games industry as well as our local community, and this initiative very much mirrors the diverse nature of our university, as well as the independent and resourceful graduates that our games degrees produce”.

Ian McGregor, CMO, Green Man Gaming said:

“Inclusion is a core value at Green Man Gaming, we believe games are for everyone and everyone should have the opportunity to create them. We are excited to partner with Payload Studios on this initiative to help support creative talent from underrepresented groups and drive diversity within the UK industry.”

Luke Gibson, Director of Business Operations, Tonic Games Group stated:

“At Tonic Games Group, we believe that games are for everyone! That means backing a future that includes more diverse creators, players, and games. We want to support a wider set of people and help equip them with the skills and opportunities to build rewarding careers and amazing studios. The Tentacle Zone has a remarkable track record of amplifying voices, so we’re delighted to partner with them in their mission to create more and better opportunities for founders from underrepresented backgrounds.”

This year’s incubator programme is the evolution of Payload Studios’ established Tentacle Zone initiative, which includes a virtual community of games studios and digital programme for existing residents, exhibition stand, a co-working space and incorporates the principles of the company’s diversity initiative, Game On.

Green Man Gaming Joins the United Nations’ Fight Against Climate Change

By | Press Releases

New York, 23rd September 2019 – Green Man Gaming, one of the world’s biggest e-tailer of digital download games, has pledged to work with its community on a major reforestation initiative which was announced last night in New York City, at the United Nations Climate Summit Conference.

The alliance – a collective of some of the world’s biggest names in video gaming have all made individual pledges. Their mission is to help to alert and inspire the video games community about our carbon gaming print, drive carbon neutral and energy efficiency projects, and manage restoration programmes to help tackle the climate change crisis.

Green Man Gaming’s commitment is to lead a restoration programme by planting trees, starting in the first quarter of 2020. Green Man Gaming will be partnering with a certified and well-known tree planting organisation, to be announced shortly. The programme will launch in the UK to begin with, and then extend into other international markets from 2021.

Funds will be raised through sales of selected games on Green Man Gaming’s ecommerce platform. This will then be invested in a planting programme, which will result in an estimated additional 200 acres of new trees in year one. Paul Sulyok, CEO and Founder of Green Man Gaming, said.

“Green Man Gaming has a direct and pretty personal relationship with hundreds of millions of gamers globally.

Many of us really care about what we are doing to the planet. We know we’ve all got to face up and fess up, and take more positive action. We’ve always beaten the drum for digital downloads – so plastic free gaming – and we’re now trying to up our game to do the best we can to support the planet. These may be small acorns, but if we all rally round, it will make a much needed impact.”

The Alliance was formally launched at the UN Climate Summit yesterday with new members set to come on board in the weeks ahead and activities planned at some of the biggest gaming events across the world.

Green Man Gaming Publishing and LGBTQ+ Charity Kaleidoscope Trust, Partner for Launch of New Game, Pride Run

By | Press Releases

Publisher will donate 10% of proceeds from the sale of Pride Run worldwide to support the charity’s work with the global LGBTQ+ community

Check out the brand-new trailer here – https://youtu.be/NKD5Cq–o2c

London, UK, 19th September 2019: Green Man Gaming Publishing and Kaleidoscope Trust, a charity working to uphold the rights of lesbian, gay, bisexual and trans people internationally, today announce a revenue donation partnership, with proceeds coming from the sales of the upcoming rhythm action game, Pride Run.

Pride Run, created by Italian studio IV Productions, will hit Steam for PC on National Coming Out Day in the US – 11th October 2019. Much more than a simple beat matching game, Pride Run offers a challenge for gamers of all abilities. With ‘Vanilla’ mode tasking the player to keep their own Pride parade on track they are required to ‘tap the beat’. However, more experienced players can choose ‘Play Hard’ mode which layers on real time tactics and strategy as they battle to protect the parade from haters around the globe.

Understanding the importance of inclusivity in gaming, Green Man Gaming is donating 10 percent of proceeds from the sales of the game to international LGBTQ+ charity, Kaleidoscope Trust.

David Clark, Managing Director, Green Man Gaming Publishing, said:

“Since before we announced Pride Run back in July, the most important goals for Green Man Gaming have been to really get behind our corporate values of inclusivity and diversity. We’re very happy to be able to demonstrate this through our partnership with Kaleidoscope Trust, where we’ll be able to donate to a great cause that works to uphold the rights of the LGBTQ+ community internationally. Speaking of the partnership, Kaleidoscope Trust Executive Director Phyll Opoku-Gyimah said: “It was wonderful to get a preview of Pride Run when we first met with Green Man Gaming and it’s a really fun game that we are all excited to play. At Kaleidoscope Trust we believe it should never be illegal to be you, yet over 70 countries make it a crime for LGBT+ people to be who they are and to love who they love. In many countries around the world people cannot live freely as LGBT+ individuals, much less attend Pride events where they live.”

“We are therefore delighted to announce our partnership with Green Man Gaming and are pleased that the company has such an inclusive policy in what we understand can sometimes be a toxic environment for LGBT+ gamers. Through the launch of Pride Run, we hope to harness the support of the gaming community not only to raise funds for the work that Kaleidoscope Trust does to advance LGBT+ rights internationally, but to help open up conversations within the gaming community – and beyond – about discrimination against LGBT+ people around the world.”

Ivan Venturi, CEO & Game Director of developer IV Productions said:

“We’re a diverse development team, and many of us have been lucky enough to attend different Pride events around the world. We felt it was about time someone gamified the sheer energy, passion and extravagance that emanates from these celebrations of LGBTQ+ culture. Even better when we can celebrate Pride and give back to the community at the same time.”

Pride Run features: –

  • A soundtrack guaranteed to make you dance. But are you good enough to turn this into an awesome Pride parade?
  • Take on one of two game modes – Vanilla and Play Hard. In Play Hard mode, choose which groups to add to the parade to take on those who question LGBTQ+ rights – from keyboard warriors to world leaders. In Vanilla mode you’ll follow the beat along the streets of each city.
  • Pride Run spreads love and pride across 16 cities around the world.
  • Offers an intuitive control system for classic rhythm action entertainment.

Pride Run is a co-development with Steam Factory. Headed up by Giacomo Guccinelli, the team have delivered the super coloured, retro pixel over the top art style of the game.

Pride Run will launch on Steam for PC on 11th October 2019 and will be priced $19.99 / £15.49 / 16,79€, with 10% going to Kaleidoscope Trust.

GTFO

Green Man Gaming and 10 Chambers Collective announce new global partnership deal as part of Digital Partners Programme launch

By | Press Releases

London, UK, Monday 9th December – Today Green Man Gaming launched its Digital Partners Programme by revealing details of a new global partnership deal with 10 Chambers Collective; the first studio to be announced as part of this new service proposition for indie studios and developers.

  • The Digital Partners Programme with Green Man Gaming launched today and is now open to all independent studios and developers worldwide.
  • Green Man Gaming announced that 10 Chambers Collective are the first studio to be involved in the programme.
  • Details revealed about the exciting new global partnership deal between Green Man Gaming and 10 Chambers Collective for the multi-award winning Game GTFO, available on Steam early access for $34.99/ GBP29.99/ EU34.99 from 09 Dec 2019.

A fresh approach to empowering and enabling indie studios and developers to raise their profile and successfully navigate their route to market, The Digital Partners Programme by Green Man Gaming has been specifically designed to be a collaborative, flexible, and valuable service that allows developers to retain control of their revenue and IP whilst accessing an elastic range of services and expertise.

Paul Sulyok, CEO Green Man Gaming said:

“Over the last 6 months we’ve been working on this new service proposition in reaction to what we think are dusty old school publishing and distribution models. We’ve taken everything we’ve learned from working with indie studios and devs over the past decade and applied this to create the Digital Partners Programme. We’ll be there to help when and where it’s needed. We’ve stripped away any unnecessary, bloated fixed terms to instead offer greater choice and flexibility with access to our publishing, distribution, retail, marketing and community expertise all in one contract that directly connects developers to every digital retailer on the planet. I don’t believe there’s anyone else but the Green Man Gaming team who is able to deliver a more customizable digital partnership that is of true value to developers.”

Ian McGregor, CMO Green Man Gaming said:

“What makes this launch really special for us is being able to announce and welcome 10 Chambers Collective as the first studio to be part of the Digital Partners Programme. We are really flattered that they have chosen us to support them on the early access launch of GTFO on 9th December. For GTFO, Green Man Gaming will focus on a global distribution strategy that ensures the game reaches as many gamers as possible, as opposed to a publishing contract that would also include product readiness and a marketing strategy. To be working with such great studio talent and helping them succeed in a way that is tailored to suit them is what this new Digital Partners Programme is all about.”

— Optional quote —

Oscar J-T Holm, Co-Founder of 10 Chamber Collective said:

“We are really proud of our community and our GTFO ambassadors who have already helped us share what the game is about. GTFO is not for everyone, but there are players around the world who love a hardcore co-op challenges that have been eagerly waiting for the game to hit early access. We were looking for a very specific type of support as part of our preparation for today, and were struggling to find a deal that wasn’t just another one-type-fits-all or included terms that just wouldn’t work for us. That was until we collaborated with Green Man Gaming as part of this new Digital Partners Programme. Having them focus on one area of the launch has been a huge help and we can’t wait to now welcome more people into the game.”

KEY FEATURES

  • 4 player cooperative PvE gameplay that puts you and your teammates through the ultimate cooperation and communication test.
  • Explore a massive underground complex with a dense and dark atmosphere.
  • Plan your expedition, equip and operate tools, combine your firepower, communicate and coordinate as a team – every detail counts if you are to survive the nightmare.
  • Search the complex for information and resources to help you and your team solve your objectives and come back alive.
  • The Rundown: New expeditions released regularly that always replaces the old expeditions. Our goal is to invent new ways of challenging you and your teammates in new and interesting ways.
  • Nightmarish atmosphere accompanied by music from acclaimed composer Simon Viklund.

www.GTFOtheGame.com GTFO is now available via on Steam for $34.99/ GBP29.99/ EU34.99 https://store.steampowered.com/app/493520/GTFO/

Capture the spirit of the world’s LGBTQ+ Pride parades with Pride Run

By | Press Releases

Sashaying onto Steam for PC later this year

Check out the brand new trailer here – https://youtu.be/NKD5Cq–o2c
Assets – https://bit.ly/2Xf4N29

London, UK, 3rd July 2019: The music is pumping, the flags are waving, and spirits are high. Pride might only come once a year, but for those looking to keep the fun and festivities flowing long beyond the month of June, Pride Run is here to keep your pulses racing.

Taking the rhythm that powers Pride parades the world over, Pride Run – which will hit Steam for PC Fall 2019 – charges people with keeping their own parade on track, tapping to the beat to keep the party going. Lose the beat, however, and you’ll find the crowds start to trail off and the parade loses its draw.

Featuring exclusive tracks from the disco-metal fusion that is Hard Ton, it’s up to you to ensure that the crowds build, Pride lives up to its name and we bring the whole world together!

“We’re a diverse development team, and many of us have been lucky enough to attend different Prides around the world. We felt it was about time someone took the sheer energy, passion and extravagance that emanates from these celebrations of LGBTQ+ culture beyond attendees and out into the wider world,”

says Ivan Venturi ,CEO & Game Director of developer IV Productions.

“Players who successfully grow their parades will then be tasked with taking on a boss in a one-on-one dance duel” adds Venturi “with the victor taking control of the city – and, in the end, the world”.

“At its heart, Pride Run is a celebration of Pride events around the world,”

says Jonny Merritt, Head of Developer Relations at Green Man Gaming Publishing.

“The game focuses on rhythm, taking the beat that defines many a march and making it a foundation of play. We think the fun nature of what is definitely a light-hearted, celebratory take on the Pride movement will translate well with gamers across the globe. As part of the launch of the game, Green Man Gaming is exploring ways of supporting LGBTQ+ rights charities who we feel are aligned with our inclusivity and diversity values. More exciting news to come.”

Pride Run is a co-development with Steam Factory. Headed up by Giacomo Guccinelli, the team have delivered the super coloured, retro pixel over the top art style of the game.

Pride Run features: –

  • A sound track guaranteed to make you dance, but are you good enough to turn this into an awesome Pride parade?
  • Make all the people dance using your reflexes and rhythm.
  • Take on one of two game modes – Vanilla and Play Hard – whilst dancing to the beat of the amazing Hard Ton.
  • In Play Hard mode, choose which groups to add to the parades to take on those who question LGBTQ+ rights.
  • In Vanilla mode you’ll follow the beat along the streets of each city.
  • Pride Run spreads love and pride across 16 cities around the world.
  • It offers an intuitive control system for classic rhythm action entertainment.

Pride Run will launch on Steam for PC Fall 2019.

For more information, please contact:
Stefano Petrullo – Renaissance PR
Stefano@renaissancepr.biz +44 (0) 7828 692 315

Greg Jones – Renaissance PR
Greg@renaissancepr.biz +44 (0) 7867 788 079

The newest super hero to hit the streets!

By | Press Releases

Is it a bird? Is it a plane?
No it’s the Green Gamer – the newest super hero to hit the streets!
And GG is on a mission to promote “Gaming for Good”
and to clean up the world’s most famous streets

6 April 2019, London, UK – Today a mysterious green masked vigilante was spotted on the streets of London picking up litter, trying to get tubers talking and joining the London Games Festival Character Parade. Puzzled passers-by need no longer wonder who this cheeky, unpredictable character is: The Green Gamer is the Director of Awesomeness at global digital gaming retailer Green Man Gaming.

On a mission to spread gaming for good, The Green Gamer, a fun, irreverent character with a passion for the planet, was unveiled today at London’s biggest games event EGX Rezzed. Whilst there, The Green Gamer challenged gamers to a battle on new game ShockRods for prizes and the gamer didn’t give the challengers an easy ride.

Paul Sulyok, CEO and Founder of Green Man Gaming commented:

“We’re excited to finally reveal our new hire. The Green Gamer represents everything our brand is about – gaming for good. We’re a plastic free business and know that gaming in moderation can help with a range of physical, mental and emotional challenges, from PTSD and anxiety to enhancing the skills needed to train the world’s top brain surgeons. This is the first time The Green Gamer has made a public appearance and you can expect to see a lot more of them this year and beyond.”

Gaming for Good – Green Man Gaming raises over £30,000 for GamesAid

By | Press Releases

Gaming for Good
Green Man Gaming raises over £30,000 for GamesAid

4 April 2019, London, UK – Green Man Gaming yesterday presented GamesAid, a UK based video games charity, with a cheque for £30,163.33 at the London Games Festival at London’s iconic Somerset House.

The funds were raised by Green Man Gaming customers who purchased the GamesAid 50 bundle, which was created in partnership with GamesAid and sponsored by 18 leading game publishers to raise money for the industry charity.  Released in August 2018, 100% of the proceeds raised from the sale of all 50 games in the GamesAid bundle were donated to GamesAid thanks to the support from game publishers and customers.

Customers that purchased the GamesAid 50 Game bundle received fifty PC games from hit indie titles such as Human Fall Flat and The Flame of the Flood to must-have big games including Metal Gear Solid V: Phantom Pain, Batman Arkham Knight and Mount and Blade. Gamers saved over £500 (RRP) through this bundle.

The game publishers sponsoring the GamesAid 50 game bundle include Konami, Fatshark, New World Interactive, Rebellion, Green Man Gaming Publishing, Headup Games, Tripwire, Warner Bros. Interactive Entertainment, TaleWorlds Entertainment, Team 17, 11 bit studios, Curve Digital, 505 Games, Bethesda Softworks, Codemasters, Paradox Interactive, Double Eleven and Aspyr.

“We’re so delighted to have presented a cheque for such a large amount to GamesAid during the London Games Festival this week. We’d like to thank all of the publishers that partnered with us for this bundle, and to our customers who purchased the charity bundle that helped raised a fantastic amount for such a good cause. This charity bundle was our first collaboration with GamesAid with more to come in the near future so watch this space,”

says Paul Sulyok, CEO and Founder of Green Man Gaming.

GamesAid is a UK based charity made up of games professionals who raise money to support a number of small UK charities, helping disabled and disadvantaged children and young people.

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